Havuz
Takip ettiğimiz konularda yükselen açık kaynak projeler — yıldız ivmesi, gerçek geliştirme aktivitesi ve AI değerlendirmesiyle.
Yalnız hareketli, son 28 günde commit almamış repoları gizler (yıldızı olan ama bırakılmış projeler). Commit sayısı henüz ölçülmemiş repolar da gizlenir.
EtiketTüm GitHub etiketleri — repo sahiplerinin koyduğu topic'lergöster
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244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
1.021,7/gün ort. +1.228 son gün 8 commit 1 yazar JavaScript 30 Eki 2026 güncellendi 3 gün önce - 2
Motion capture for any creature from one AI video: two cameras in one frame, a DINOv2 joint reader, the rig fitted in both views, a GLB out.
78,5/gün ort. +19 son gün 10 commit 2 yazar Python 27 Eki 2026 güncellendi dün - 3
Pixel art skill for Claude Code: how to make good pixel, animated game sprite out, effects etc.
37,5/gün ort. 71 commit 1 yazar JavaScript 31 Eki 2026 güncellendi dün - 4
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character,
11,4/gün ort. +12 son gün 515 commit 3 yazar Python 02 Ağu 2026 güncellendi 2 gün önce - 5
Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI
9,9/gün ort. +7 son gün 77 commit 2 yazar TypeScript 08 Eyl 2026 güncellendi 12 gün önce - 6
Hermes3D is an open source 3D engine built on Hermes Agents for creating games, simulations, and high-performance 3D applications.
9,2/gün ort. +14 son gün 0 commit 0 yazar TypeScript 17 Ağu 2026 güncellendi 29 Ağu 2026 - 7
Blazing fast 2D renderer for the web: 2-4x faster than the most popular one, at a ninth of its size. Verified in an open benchmark.
8,4/gün ort. +7 son gün 55 commit 1 yazar TypeScript 19 Eki 2026 güncellendi 4 gün önce - 8
Open-source 2D skeletal animation editor for games and film. AutoRig layered PSDs, animate with meshes, IK and physics, lip-sync from audio,
5,6/gün ort. +9 son gün 238 commit 3 yazar JavaScript 13 Eki 2026 güncellendi dün - 9
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 mo
5,5/gün ort. +1 son gün 13.388 commit 1 yazar TypeScript 29 Tem 2026 güncellendi dün - 10
Game UI framework for AI agents, made by LumioGames. Build screens, logic and tests in the browser with no game engine, then export to Unity
3,7/gün ort. +19 son gün 181 commit 2 yazar JavaScript 16 Eki 2026 güncellendi 4 gün önce - 11
A visual workspace for game narratives and NPCs. Build worlds, arrange scenes and characters, edit branching dialogue, review AI drafts, and
3,6/gün ort. +0 son gün 13 commit 1 yazar JavaScript 05 Eki 2026 güncellendi 23 gün önce - 12
A tiny game engine that lets you share games as URLs
3,6/gün ort. +1 son gün 88 commit 1 yazar JavaScript 06 Eki 2026 güncellendi dün - 13
Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, fx shader material support, 42 components, 12
3/gün ort. +0 son gün 5 commit 1 yazar C# 01 May 2026 güncellendi 10 gün önce - 14
The game engine built for AI agents. Games are JSON, errors come with fixes, and agents play-test their own games headlessly.
2,3/gün ort. +1 son gün — commit TypeScript 24 Eki 2026 güncellendi 2 gün önce - 15
Open Source Roblox Studio AI Coding Agent Tools 2026: 35 MCP Server Scripts for Safe Edits
1,8/gün ort. +0 son gün — commit HTML 22 Eyl 2026 güncellendi dün - 16
Solum 2026: Local-First Windows Terrain Authoring Studio for Roblox Developers
1,7/gün ort. +0 son gün — commit HTML 22 Eyl 2026 güncellendi dün - 17
A Cities: Skylines-class city builder running in the browser, built in Three.js by AI agents. Code ships when it's finished.
1,4/gün ort. +0 son gün 0 commit 0 yazar JavaScript 02 Eyl 2026 güncellendi 03 Eyl 2026 - 18
2.5D game assets as code: props, scenery, rigged characters, effects, item icons and HUD in TypeScript, exported as sprite sheets for games.
1,4/gün ort. +0 son gün — commit TypeScript 22 Eki 2026 güncellendi 7 gün önce - 19
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Cl
0,9/gün ort. +0 son gün — commit JavaScript 05 Ağu 2026 güncellendi 06 Ağu 2026 - 20
Live2D/Spine-style 2D rigging & animation, built for AI agents. A rig is one JSON file; a deterministic headless renderer, a CLI and an MCP
0,7/gün ort. +0 son gün — commit TypeScript 25 Eyl 2026 güncellendi 28 gün önce - 21
Agent-first pixel art and animation toolkit. JSON recipes to PNG, APNG and sprite atlases via CLI, MCP server and local studio. Zero depende
0,6/gün ort. +4 son gün — commit JavaScript 27 Eyl 2026 güncellendi dün - 22
Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playab
0,5/gün ort. +0 son gün — commit TypeScript 16 Ağu 2026 güncellendi 23 Ağu 2026 - 23
Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.
0,5/gün ort. +0 son gün — commit TypeScript 05 May 2026 güncellendi 29 Haz 2026 - 24
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime.
0,5/gün ort. +0 son gün — commit JavaScript 30 Tem 2026 güncellendi 13 gün önce - 25
Local-first AI workflow toolkit for Godot and Unity game developers.
0,5/gün ort. +0 son gün — commit JavaScript 29 Haz 2026 güncellendi 06 Ağu 2026 - 26
Hearth: an open-source, agent-native desktop app for agentic game development.
0,4/gün ort. +0 son gün — commit TypeScript 03 Tem 2026 güncellendi 28 gün önce - 27
A 3D game engine in strict TypeScript: WebGPU with a WebGL2 fallback, deterministic physics, animation, audio, rollback netcode, DriftScript
0,3/gün ort. +0 son gün — commit TypeScript 12 Eyl 2026 güncellendi 16 gün önce - 28
A Destiny-grade FPS-RPG that runs in a browser tab: ten walkable regions, 65 quests, 25 creatures, and every sound synthesised in code. thre
0,3/gün ort. +1 son gün — commit JavaScript 20 Ağu 2026 güncellendi 29 Ağu 2026 - 29
THE BACKROOMS, Level 0: a browser-based Backrooms maze crawler built in Three.js.
0,2/gün ort. +0 son gün — commit HTML 21 Haz 2026 güncellendi 05 Tem 2026 - 30
A highly compliant C++ gpu accelerated html5 rendering engine as a (mostly) single header C++ zero-dependency lib - designed to run real-wor
0,2/gün ort. +0 son gün — commit C++ 18 May 2026 güncellendi 28 Tem 2026 - 31
Free, open-source MCP server for Roblox Studio. 35 tools, a console panel that runs coding agents, editor-safe script edits.
0,2/gün ort. +0 son gün — commit Luau 20 Ağu 2026 güncellendi 6 gün önce - 32
Open-source lip-sync in the spirit of FaceFX: audio + transcript → viseme animation curves for any engine. MIT, numpy-only.
0,2/gün ort. +0 son gün — commit Python 10 Tem 2026 güncellendi 05 Eyl 2026 - 33
Browser-based HTML5 game editor and runtime: PixiJS 2D, Three.js 3D, React UI, and a TypeScript engine for multiple games
0,2/gün ort. +0 son gün — commit TypeScript 13 Ağu 2026 güncellendi 29 gün önce - 34
A Model Context Protocol server that drives Aseprite headlessly and measures what it drew: 156 tools to draw, shade and animate pixel art, a
0,2/gün ort. +0 son gün — commit Python 12 Haz 2026 güncellendi 2 gün önce - 35
Aseprite MCP Pro — AI-powered pixel art creation for Aseprite via Model Context Protocol. 121 tools for sprites, drawing, animation, palette
0,2/gün ort. +0 son gün — commit Lua 01 Nis 2026 güncellendi 20 Tem 2026 - 36
Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Thre
0,1/gün ort. +1 son gün — commit Shell 29 May 2026 güncellendi 13 Haz 2026 - 37
A retro browser game that teaches Vim motions through drills, exploration, and creature battles.
0,1/gün ort. +0 son gün — commit JavaScript 18 Nis 2026 güncellendi 26 Nis 2026