Havuz
Takip ettiğimiz konularda yükselen açık kaynak projeler — yıldız ivmesi, gerçek geliştirme aktivitesi ve AI değerlendirmesiyle.
Yalnız hareketli, son 28 günde commit almamış repoları gizler (yıldızı olan ama bırakılmış projeler). Commit sayısı henüz ölçülmemiş repolar da gizlenir.
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- 51
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime.
0,5/gün ort. +1 son gün — commit JavaScript 30 Tem 2026 güncellendi 2 gün önce - 52
Agent-ready toolkit for isometric games: ComfyUI art pipelines, seamless terrain, sprites, grid math, Canvas2D rendering, pathfinding, and a
0,3/gün ort. +0 son gün — commit Python 10 Haz 2026 güncellendi 12 Ağu 2026 - 53
Hearth: an open-source, agent-native desktop app for agentic game development.
0,3/gün ort. -4 son gün — commit TypeScript 03 Tem 2026 güncellendi 06 Eki 2026 - 54
Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playab
0,5/gün ort. +0 son gün — commit TypeScript 16 Ağu 2026 güncellendi 23 Ağu 2026 - 55
Agent-first pixel art and animation toolkit. JSON recipes to PNG, APNG and sprite atlases via CLI, MCP server and local studio. Zero depende
1/gün ort. +14 son gün — commit JavaScript 27 Eyl 2026 güncellendi bugün - 56
A block-based 3D space crafting game: explore procedurally generated planets across many star systems, mine and craft, tame creatures, build
0,3/gün ort. +0 son gün — commit C# 30 May 2026 güncellendi bugün - 57
Semantic diffs and merges for UnityYAML assets.
0,3/gün ort. +0 son gün — commit Zig 28 Haz 2026 güncellendi bugün - 58
The Most Advanced MCP Server for Unity Editor
0,4/gün ort. +0 son gün — commit C# 09 Ağu 2026 güncellendi bugün - 59
Aseprite MCP Pro — AI-powered pixel art creation for Aseprite via Model Context Protocol. 121 tools for sprites, drawing, animation, palette
0,2/gün ort. +0 son gün — commit Lua 01 Nis 2026 güncellendi 20 Tem 2026 - 60
The game-design process for Claude — knowledge + workflow skills for designing games, tuned for headless, procedural, AI-authored developmen
0,3/gün ort. +0 son gün — commit 28 Haz 2026 güncellendi 01 Tem 2026 - 61
Live2D/Spine-style 2D rigging & animation, built for AI agents. A rig is one JSON file; a deterministic headless renderer, a CLI and an MCP
0,8/gün ort. +1 son gün — commit TypeScript 25 Eyl 2026 güncellendi 06 Eki 2026 - 62
A highly compliant C++ gpu accelerated html5 rendering engine as a (mostly) single header C++ zero-dependency lib - designed to run real-wor
0,2/gün ort. +0 son gün — commit C++ 18 May 2026 güncellendi 28 Tem 2026 - 63
Steam tag recommendations and market analytics for indie game developers.
5,3/gün ort. +4 son gün 17 commit 1 yazar TypeScript 31 Eki 2026 güncellendi bugün - 64
MCP server for Unity Editor — 160 tools for scene, assets, animation, VFX, playtest & more
0,2/gün ort. +0 son gün — commit C# 02 Haz 2026 güncellendi dün - 65
AI-native, source-available (PolyForm Perimeter) game-dev toolkit: bforge — deterministic headless-Blender asset forge for AI agents (138 op
0,3/gün ort. +0 son gün — commit Python 21 Tem 2026 güncellendi 14 Eyl 2026 - 66
2D vector game art as code: a DSL that exports SVG/PNG sprites, animations and atlases, with a live viewer. Inspired by claude-pxl.
1,8/gün ort. +0 son gün — commit TypeScript 21 Eki 2026 güncellendi 15 gün önce - 67
renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulk
0,3/gün ort. +0 son gün — commit Rust 29 Tem 2026 güncellendi 22 Eyl 2026 - 68
Unity-aware AI infrastructure for Claude Code — a macOS app that serves a knowledge graph of your Unity project over MCP: 32 tools that let
0,2/gün ort. +0 son gün — commit C# 09 May 2026 güncellendi 3 gün önce - 69
Portable Godot 4.7+ game-development skills for Codex, Claude Code, Cursor, and VS Code: GDScript, gameplay systems, shaders, optimization,
0,2/gün ort. +1 son gün — commit GDScript 14 Tem 2026 güncellendi 25 gün önce - 70
THE BACKROOMS, Level 0: a browser-based Backrooms maze crawler built in Three.js.
0,2/gün ort. +0 son gün — commit HTML 21 Haz 2026 güncellendi 05 Tem 2026 - 71
Headless pixel-art studio for AI Agents to draw & animate
0,2/gün ort. +0 son gün — commit Rust 07 Haz 2026 güncellendi 13 gün önce - 72
The 3D Safe Modular game engine, written in Rust
0,2/gün ort. +0 son gün — commit Rust 25 May 2026 güncellendi bugün - 73
Kodeida — a game where your code moves the hero: LeetCode techniques in the worlds of Ukrainian literature. TypeScript, JavaScript and Pytho
1,1/gün ort. +0 son gün — commit TypeScript 15 Eki 2026 güncellendi 8 gün önce - 74
A next-generation AI-powered text adventure engine featuring dynamic storytelling, procedural world-building, and immersive visual/auditory
0,1/gün ort. +0 son gün — commit Python 12 Nis 2026 güncellendi bugün - 75
A Model Context Protocol server that drives Aseprite headlessly and measures what it drew: 156 tools to draw, shade and animate pixel art, a
0,2/gün ort. +1 son gün — commit Python 12 Haz 2026 güncellendi 5 gün önce - 76
Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Thre
0,1/gün ort. +0 son gün — commit Shell 29 May 2026 güncellendi 13 Haz 2026 - 77
Skills, asset pipelines, and runtime tools for AI-assisted game development with Godot, Unity, Unreal Engine, Three.js, and Phaser.
0,5/gün ort. +0 son gün — commit Python 17 Eyl 2026 güncellendi 22 gün önce - 78
VERA — Virtual Engine Reasoning Agent: an AI co-pilot inside the Unreal Editor. Multi-provider, plugin-based, free & local.
0,2/gün ort. +0 son gün — commit Python 14 Haz 2026 güncellendi 10 Ağu 2026 - 79
AI-native, mixed-reality, self-evolving open world engine. 11-layer architecture, 5 platforms (PC / Mobile / Web / AR / BCI-reserved).
1/gün ort. +0 son gün — commit Rust 14 Eki 2026 güncellendi bugün - 80
A retro browser game that teaches Vim motions through drills, exploration, and creature battles.
0,1/gün ort. +0 son gün — commit JavaScript 18 Nis 2026 güncellendi 26 Nis 2026 - 81
A NPC AI Framework , based on character personalities, can be used for game NPC (extendable for Godot / Unity)
0,4/gün ort. +0 son gün — commit C# 13 Eyl 2026 güncellendi 21 Eyl 2026 - 82
Low-poly and voxel 3D game assets as code: a DSL that exports GLB with lights, agent-readable previews, a live viewer and Blender renders, t
1,4/gün ort. +0 son gün — commit TypeScript 21 Eki 2026 güncellendi 15 gün önce - 83
A 3D pottery game with no art assets: the clay, the glaze chemistry, the kiln and every texture in the room are computed at runtime. Built w
0,3/gün ort. +0 son gün — commit JavaScript 24 Ağu 2026 güncellendi 28 Ağu 2026 - 84
The game engine built for AI agents. Games are JSON, errors come with fixes, and agents play-test their own games headlessly.
1,6/gün ort. +0 son gün — commit TypeScript 24 Eki 2026 güncellendi bugün - 85
Codex AI game studio: 85 skills, 163 curated tools, Unity/Godot/Unreal/Blender workflows, img2threejs, reversible automation, and visual QA.
0,2/gün ort. +0 son gün — commit Python 30 Tem 2026 güncellendi 10 gün önce - 86
Open-source lip-sync in the spirit of FaceFX: audio + transcript → viseme animation curves for any engine. MIT, numpy-only.
0,2/gün ort. +0 son gün — commit Python 10 Tem 2026 güncellendi 05 Eyl 2026 - 87
A Destiny-grade FPS-RPG that runs in a browser tab: ten walkable regions, 65 quests, 25 creatures, and every sound synthesised in code. thre
0,3/gün ort. +0 son gün — commit JavaScript 20 Ağu 2026 güncellendi 29 Ağu 2026 - 88
Game sound effects and music as code: a synth DSL that exports WAV/OGG, looping chiptune songs and audio-sprite banks, with spectrogram prev
1,3/gün ort. +1 son gün — commit TypeScript 21 Eki 2026 güncellendi 15 gün önce - 89
Free instrument samples and sound effects from Meta: piano and guitar plus game and VR SFX, WAV + OGG, CC0 and CC BY 4.0.
0,2/gün ort. +0 son gün — commit 23 Tem 2026 güncellendi 17 gün önce - 90
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them
0,3/gün ort. -8 son gün — commit TypeScript 08 Eyl 2026 güncellendi bugün - 91
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
0,1/gün ort. +0 son gün — commit C# 11 Haz 2026 güncellendi dün - 92
Skore Engine – Multi-platform 2D and 3D game engine
0,1/gün ort. +0 son gün — commit C++ 16 May 2026 güncellendi 22 gün önce - 93
Unity-Open-MCP is a complete set of tools to use AI with Unity. It acts as a bridge between AI agents (like Claude Code, Cursor, ZCode) and
0,1/gün ort. +0 son gün — commit C# 15 Haz 2026 güncellendi 8 gün önce - 94
MCP server that drives FMOD Studio live via its scripting terminal (TCP 3663) — one tool per Scripting API member, generated from the API re
0,1/gün ort. +0 son gün — commit Python 25 Haz 2026 güncellendi 25 gün önce - 95
Rust game engine for huge physics scenes: 10,000 GPU-simulated cubes at 2,000+ FPS on an RTX 3060. Vulkan, editor, deterministic replay, age
0,2/gün ort. +0 son gün — commit Rust 26 Ağu 2026 güncellendi 16 gün önce - 96
GameMaker y GML en español: biblioteca verificada y skill para tu IA. Desarrollo con especificación, pruebas, revisión y búsqueda semántica
0,3/gün ort. +1 son gün — commit Python 06 Eyl 2026 güncellendi 22 gün önce - 97
The best open-core MMORPG engine — Rust server + client, Bun/SolidJS operator web. Original IP, data-driven, horizontally scalable, AI-nativ
0,1/gün ort. +0 son gün — commit Rust 05 Tem 2026 güncellendi dün - 98
A 3D game engine in strict TypeScript: WebGPU with a WebGL2 fallback, deterministic physics, animation, audio, rollback netcode, DriftScript
0,3/gün ort. +0 son gün — commit TypeScript 12 Eyl 2026 güncellendi 3 gün önce - 99
2.5D game assets as code: props, scenery, rigged characters, effects, item icons and HUD in TypeScript, exported as sprite sheets for games.
1/gün ort. +0 son gün — commit TypeScript 22 Eki 2026 güncellendi 10 gün önce - 100
Browser-based HTML5 game editor and runtime: PixiJS 2D, Three.js 3D, React UI, and a TypeScript engine for multiple games
0,2/gün ort. +0 son gün — commit TypeScript 13 Ağu 2026 güncellendi 05 Eki 2026